Tuesday, April 14, 2026

Rellin “Muck” Voss - Human Assassin

Rellin “Muck” Voss


Male Human Rogue 10

NG (publicly) / NE (in truth)

Size/Type: Medium Humanoid (Human)
Hit Dice: 10d6+10 (45 hp)
Initiative: +8 (+4 Dex, +4 Mostly Harmless)
Speed: 30 ft. (6 squares)
Armor Class: 16 (+4 Dex, +2 leather), touch 14, flat-footed 12
Base Attack/Grapple: +7/+5
Attack: Light crossbow +11 ranged (1d8/19–20) or dagger +9 melee (1d4+2/19–20)
Full Attack: Light crossbow +11/+6 ranged (1d8/19–20) or dagger +9/+4 melee
Space/Reach: 5 ft./5 ft.

Special Attacks: Sneak Attack +5d6, Poison Use
Special Qualities: Trapfinding, Evasion, Trap Sense +3, Uncanny Dodge, Improved Uncanny Dodge

Saves: Fort +4, Ref +11, Will +3
Abilities: Str 8, Dex 18, Con 12, Int 14, Wis 10, Cha 11

Skills: Bluff +13, Disguise +11 (+13 acting), Hide +19, Move Silently +19, Sleight of Hand +17, Spot +10, Listen +10, Open Lock +17, Disable Device +17, Tumble +17, Use Magic Device +11
Feats: Point Blank Shot, Precise Shot, Weapon Finesse, Mostly Harmless, Darkstalker (Lords of Madness)

Environment: Urban slums
Organization: Solitary
Challenge Rating: 10
Treasure: Standard (often hidden, never carried openly)
Alignment: Neutral Evil
Advancement:
Level Adjustment:

DESCRIPTION

Rellin Voss is the sort of man no one remembers seeing.

He stands barely five feet two inches tall, with a narrow chest, sunken cheeks, and limbs that look more like bundled twigs than muscle. His skin is perpetually stained with filth, his hair thin and greasy, and his clothing consists of layered rags stiffened by years of labor in stables, alleyways, and refuse pits. He smells faintly of rot, manure, and stagnant water - the honest scent of a life spent hauling other people’s waste.

He keeps his posture hunched, his gaze lowered, and his movements hesitant. When spoken to, he stammers. When struck, he recoils. When ignored, he disappears.

And he is ignored constantly.

COMBAT

Rellin does not fight - he arranges deaths.

He prefers to observe a target for days, learning routes, habits, blind corners, and moments of isolation. When the time comes, he strikes from concealment using a light crossbow loaded with poisoned quarrels - typically delivered from shadowed alleys, rooftops, or refuse carts.

If forced into close quarters, he becomes something else entirely: fast, precise, and utterly without hesitation. His dagger strikes are aimed for arteries, kidneys, and the base of the skull - always where it matters most.

His Mostly Harmless feat ensures he is almost never perceived as a threat until he is already acting.

Typical Tactics:

  • Remains hidden among common laborers or refuse workers
  • Uses disguise and filth as camouflage rather than concealment
  • Opens with a poisoned sneak attack at range
  • Withdraws immediately after the strike
  • Uses crowds, alleys, and confusion to escape
  • Avoids prolonged combat at all costs

GEAR

  • +1 Light Crossbow
  • 20 Bolts (typically poisoned)
  • Dagger of Venom (primary assassination weapon)
  • Leather armor (filthy, intentionally unimpressive)
  • Disguise kit (hidden within refuse tools)
  • Thieves’ tools
  • Assorted contact poisons (varies by job)

Common Poisons Used:

  • Medium Spider Venom
  • Large Scorpion Venom
  • Black Adder Venom

All poisons are carefully stored in grime-coated containers disguised as waste residue or alchemical runoff.

LORE

Rellin Voss was born in the lowest gutters of a crowded river city - the kind where sewage runs openly and the poor are simply part of the infrastructure.

He began life as a dung-boy, hauling night soil from wealthy districts before dawn. Invisible. Unwanted. Untouched.

And in that invisibility, he learned something profound:

No one sees what they refuse to value.

At some point - no one knows when - someone did see him. A handler. A broker. A whisper in the dark who realized that a man no one notices can go anywhere… and leave without memory.

Rellin was never trained in the traditional sense. No formal guild, no brotherhood, no doctrine. Just tasks. Simple at first. Then harder. Then quieter.

Now he is something rare - an assassin without reputation.

No wanted posters. No whispered name. No legend.

Just a man with a cart of filth… who was there the day someone important died.

PERSONALITY

Rellin is quiet, observant, and eerily patient.

He does not relish killing, but neither does he recoil from it. To him, death is transactional - a task completed, no more significant than hauling waste from one place to another.

He speaks softly, avoids eye contact, and instinctively lowers himself in the presence of others. Whether this is lingering habit or deliberate manipulation is difficult to tell.

The truth is simple:

Rellin has spent his entire life being beneath notice - and has weaponized that fact into something deadly.

ADVENTURE HOOKS

  • A noble is assassinated in a locked courtyard - witnesses recall only a “filthy little worker” nearby
  • The party unknowingly hires Rellin as a guide through the slums
  • A rival assassin guild is trying (and failing) to identify an unknown killer disrupting their contracts
  • Rellin is assigned to kill one of the PCs… and spends days traveling alongside them first

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